Discworld: Ankh-Morpork– Martin Wallace
Based on the Discworld setting by the late Terry Pratchett, Ankh-Morporkis intended to be played by two to four players who assume the role of a character from the Discworldbooks, such as Samuel Vimes, commander of the Night Watch or the Dragon King of Arms, each with their own goals and motivations. A deck of cards, featuring yet more characters from the books, lends an element of randomness to the game, leading to short, yet fun games.
Betrayal at House on the Hill – Bruce Glassco
Betryalprovides for between three and six playerswho control an investigator seeking to explore a haunted house. The game involves moving through rooms on different floors of the titular house and surviving random events, which are drawn from three card decks. The game has two stages, one in which all the investigators are on the same side, and once enough “haunting” events have occurred, one of 50 game states is randomly chosen where the players compete for treasure, or more likely, survival. The fact that the layout of the house is never the same and that there are 50 haunts to choose from, means thatBetrayal is sure to entertain for years to come.
Cards Against Humanity – Josh Dillon et. al.
Cards Against Humanity has been described by its developers as “A party game for horrible people.” The game makes use of black “question cards” and white “answer cards”, which players then have to match up in creative, humorous and sometimes dark ways to make a new sentence.
Photo: Shen Scott